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Apr 15, 2016  I have used Turbo C, Borland C, DevC and Code::Blocks. Turbo and Borland are little bit old fashioned. DevC is also not very good because its latest version was released in 2005 (I guess). I hated using DevC because in it, variables are. Virtually any document can be integrated in the Code::Blocks help system, since the help plugin has the ability to launch external programs, if necessary, to view the added documents. Once added a new help file or document, there will be a new entry in the 'Help' menu to open it. Nov 12, 2013  Write your code in any text editor and if you keep a CMD.EXE window open you can compile step through and run it from that - without tricks to keep it open while you read the output. Some people like Code::Blocks and some Dev=C. Some swear by EMACS. Holy Wars are always being declared and they are all pointless.

Code::Blocks is mostly used opensource IDE due its great features. However it can’t run graphics programs unless you include graphics.h. But we can make it work by adding WinBGIm graphics library manually. That way we can use #include<graphics.h> in Code::Blocls.

Code::Blocks is a free, open-source, cross-platform C, C and Fortran IDE built to meet the most demanding needs of its users. It is designed to be very extensible and fully configurable. Finally, an IDE with all the features you need, having a consistent look, feel and operation across platforms. NetBeans is a free, GPL-licensed IDE. It can run on any computer with a Java virtual machine. If a computer has a Java virtual machine (JVM), Netbeans can run on it. Netbeans can, therefore, run on a variety of operating systems such as Windows,.nix, and Mac OS.

Code::Blocks is lightweight and easy to use and becoming opensource it is available for Windows, Linux and Mac and is free to download and use. It is best IDE for beginners who wants to learn and C, C++ and FORTRAN or for creating small projects. With addition of WinBGIm in Code::Blocks we can use graphics.h header file then compile and run graphics program in C++ without any errors. Let’s see how to include graphics.h in Code::Blocks.

Code::Blocks is a free C, C and Fortran IDE built to meet the most demanding needs of its users. Ozone vst free. It is designed to be very extensible and fully configurable. Finally, an IDE with all the features you need, having a consistent look, feel and operation across platforms.

How to add graphics.h support in Code::Blocks?

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  • Download WinBGIm from the download section below. Downloading from other website may not work since official graphics.h has minor error.
  • Extract it.
  • Open info.txt for linker options and more information.
  • Copying MinGW folder to your Code::Blocks installation directory. Default Code::Blocks installation directory is C:Program Files (x86)CodeBlocks. There will be MinGW folder already. Copying new MinGW folder only adds some library (libbgi.a) and header (winbgim.h, graphics.h) files in that directory. To manually add files, copy graphics.h and winbgim.h files in include folder of your compiler directory which is C:Program Files (x86)CodeBlocksMInGW. And copy libbgi.a to libfolder of your compiler directory.
  • Open Code::Blocks. In open Settings >> Compiler >>Linker Settings. Click Add button in link libraries part and browse and select libbgi.a file you just copied to MinGW folder.
  • In right part (i.e. other linker options) paste commands -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
  • Click OK.

If you didn’t see MinGW folder then it might be installed in different location. Check in C:MinGW.

You can also watch my short video about adding graphics.h support in Code::Blocks

Now you can run graphics program in Code::Blocks by including graphics.h header. I have added a sample program clock.cpp with that WinBGIm archive file, you can try compiling it.

Note: If you are getting sstream not found error, then you probably trying to run a .c file program. sstream is c++ header so graphics.h won’t works with c.

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You may also like How To Install Dark Themes In CodeBlocks?

Download WinBGIm graphics.h library

You can download corrected graphics library files from here – https://drive.google.com/open?id=1joDbQBIsnjCElEpUx4z59oWbiXcwACha

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Here is the official link for WinBGIm graphics library – http://www.codecutter.net/tools/winbgim/ but it has small problem with graphics.h file which is have corrected. Line 302 has been replaced by int left=0, int top=0, int right=INT_MAX, int bottom=INT_MAX,.

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To setup OpenGL and GLUT in Code::Blocks there is a good video available in YouTube – How to setup OpenGL and GLUT with CodeBlocks on Windows.